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Open Source Diaries

tricks, tips and tuts on how to develop software and games.

Open Source Diaries

tricks, tips and tuts on how to develop software and games.

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Game Development

Some thoughts on the new Unity Runtime fees

Glenn Van Acker September 21, 2023 0 Comments

Since Unity announced its new fee structure, I feel like I, along with many other game developers, have been punched…

Game Development Software Development Unity basics

Unity Introduction: Scripting basics

Glenn Van Acker June 2, 2023 0 Comments

In this post, I’ll go over the most commonly used scripting concepts in Unity, and...

Game Development Unity basics

Unity Introduction: Components of a game

Glenn Van Acker April 24, 2023 0 Comments

Now, if you’ve read my previous post [link], you might remember I briefly talked about...

Game Development Unity basics

Unity Introduction: The tools

Glenn Van Acker March 21, 2023 0 Comments

If you’ve never worked with the Unity editor before, this post is for you. Here I will explain to you…

Recent Posts

  • Some thoughts on the new Unity Runtime fees
  • Programming in C#, and an introduction to Object Oriented Programming
  • Unity Introduction: Scripting basics
  • Unity Introduction: Components of a game
  • Unity Introduction: The tools

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Game Development

Some thoughts on the new Unity Runtime fees

C# Object Oriented Programming Software Development

Programming in C#, and an introduction to Object Oriented Programming

Game Development Software Development Unity basics

Unity Introduction: Scripting basics

Game Development Unity basics

Unity Introduction: Components of a game

Open Source Diaries

tricks, tips and tuts on how to develop software and games.

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